List of Entity Events
From Serious Sam Wiki
This is a list of all available class events in alphabetical order:
- Triggers when an animation of the entity finishes.
- Triggers when the entity is destroyed.
- EntityDeleted → SEd3.5 or higher
- Triggers when the entity is deleted.
- ReceiveDamage → SEd3.5 or higher
- Triggers when the entity receives damage.
- Note: This event requires enabling via EnableReceiveDamageScriptEvent method.
- Triggers when an animation of the entity is interrupted by the player.