List of Entity Events

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This is a list of all available class events in alphabetical order:

AnimationFinished
Triggers when an animation of the entity finishes.
Destroyed
Triggers when the entity is destroyed.
EntityDeleted → SEd3.5 or higher
Triggers when the entity is deleted.
ReceiveDamage → SEd3.5 or higher
Triggers when the entity receives damage.
Info 16x16.png Note: This event requires enabling via EnableReceiveDamageScriptEvent method.
UserBreak
Triggers when an animation of the entity is interrupted by the player.