These are terms you'll hear from almost any map developer.
- " Cheap / Expensive " - Revers to CPU usage. I.E "Cheap" = little CPU usage to render the thing, and vice versa.
- " Vista " - This is a word, Microsoft just patented it first. It means "Large View" , I.E A crashed passenger plane, viewed from a high or other angles that reveal the entire thing.
- " LOD " - Level Of Detail . These usually are with some distance,
the further the player gets from a model, LODs with less polygons get shown.
- " CSG " - Constructive Solid Geometry , In SS's case it revers to model editing tools, that have yet to be fully implemented.
Normally it means how the game engine constructs the world. I.E a infinite solid block, from witch the level is carved out. (Serious Sam FE and SE (the originals) use CSG) -Games that use CSG - Unreal, Quake , Half-Life...
- "Additive Solid Geometry " , the opposite of CSG , the world is an infinite empty space, and the level is made by adding solid models to it. (AKA Serious Sam 2 , HD )
-Games that use ASG - GTA San Andreas (not sure about the others)
/i "Is ASG correct?