SS1 Copier

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SeriousGear.png CSS1Copier Properties



This is the pointer to the entity to spawn.
No parented objects of the target will be spawned!
Enemies may be copied.
This is used in: link to **REPLACE**#section0

Spawn Effect

This bool decides whether the spawn model and sound are used or if the object is spawned silently.
This is used in: link to **REPLACE**#section0


This decides that if a player or enemy is within the boundaries of the item being spawned, it destroys the violating object.
This is used in: link to **REPLACE**#section0

Entity Standard Values

This should be the template:

SeriousGear.pngSpecial Notes

Things go wrong when you do X.