SS1 Copier

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SeriousGear.png CSS1Copier Properties

CSS1CopierProps.png
CSS1CopierPersp.png


Target

This is the pointer to the entity to spawn.
No parented objects of the target will be spawned!
Enemies may be copied.
This is used in: link to **REPLACE**#section0


Spawn Effect

This bool decides whether the spawn model and sound are used or if the object is spawned silently.
This is used in: link to **REPLACE**#section0


Telefrag

This decides that if a player or enemy is within the boundaries of the item being spawned, it destroys the violating object.
This is used in: link to **REPLACE**#section0


Entity Standard Values

This should be the template:
Template:StandardEntityProperties

SeriousGear.pngSpecial Notes

Things go wrong when you do X.