Difference between revisions of "TTP Map Tutorial: World & Editing Basics"

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Ok, that should be enough general stuff to understand the steps on the following pages.
Ok, that should be enough general stuff to understand the steps on the following pages.
[[TTP Map Tutorial: Terrain Part 1]]
{{nav|TTP Map Tutorial||TTP Map Tutorial: Terrain Part 1{{!}}Terrain Part 1|1|8}}
[[Category: TTP Tutorials]]
[[Category: TTP Tutorials]]

Revision as of 09:09, 20 May 2016


In Serious Editor, a map is called 'World'. Worlds are saved in .wld files and they contain all entities and all local resources that are used. Every world contains at least one entity called 'WorldInfo' which is sort of the ignition of any world. We'll get to the settings for that entity later.

To create a new world you can

  • select 'New' → 'Document.World' in the file menu, or
  • press Ctrl+N and select 'Document.World' in the dialog that pops up.

The editor should look something like this now:

TTP Tutorial World Terrain 01.png

Editing Basics

Unfortunately, before we start adding stuff to the world it's crucial to get familiar with some general editing basics because providing this information only when it's required during the course of the tutorial would divert attention too much from what we actually want to achieve at that point of the tutorial.

Layout elements

Some general remarks about the elements of the layout that you need to manipulate the world and its entities:

  • The center part with the 3D view is called 'Viewport'.
  • The window on the left contains 'Panels' that belong to the 'Property group'.
  • On the right is the 'Command bar group' that contains tabs with all sorts of tools for editing.

You can find further information in Editor Layout.

Viewport Navigation

The viewport can be navigated in two ways:

Fly mode
If you press Esc you can navigate the viewport with W, A, S, D, F (up), Space (down). The mouse wheel controls fly speed.
Info 16x16.png Note: Fly mode deactivates all other controls of the editor. If you want to edit you need to deactivate fly mode with Esc again.
Seamless mode
You can also navigate the viewport with several combinations of keys and mouse:
  • Focussing on selected point: Space+doubleLMB.png
  • Panning: Space+LMB.png
  • Zooming/Panning: Space+RMB.png
  • Rotating: Space+LMB.png+RMB.png
  • Center view on selected entity: ⇧ Shift+C
  • Align view with selected entity: ⇧ Shift+A
  • Zoom in: Ctrl+Space+LMB.png
  • Zoom out: Ctrl+Space+RMB.png

For further information on how seamless navigation mode works see Viewport Navigation. While creating maps only with fly mode is possible, it is recommended that you make yourself familiar with seamless navigation because it will significantly expedite your work in the viewport.


You can change the perspective of the viewport with the dropdown menu in the top left corner of the viewport ant with keyboard shortcuts:

  • F5: Top
  • F6: Right
  • F7: Back
  • F8: Perpective
  • ⇧ Shift+F5: Bottom
  • ⇧ Shift+F6: Left
  • ⇧ Shift+F7: Front
  • ⇧ Shift+F8: Orthogonal

2D perspectives relate to from what side of the world you are looking at the world spawn. That means only those sides of entities are visible that point to the direction of the perspective origin.

This may lead to confusion for back and front perspective. While, for instance, top perspective means that you are looking at the top of the world entities, back perspective means that you are looking at what is usually considered the front of the world entities as illustrated in the screenshot.

What technically is the back side of the model, because it is oriented to the positive side of the z axis, would generally be considered the front side because it has left side and right side on the left and and on the right, respectively.


Selecting an item in the viewport is done by clicking LMB.png on it. By default, selected entities are displayed in a different color and with a grid line around them. If you want to select more than one item you can

  • hold ⇧ Shift and click LMB.png on each item; or
  • if the items are connected, press/hold LMB.png on the first item and move the mouse over each other item.

You can also select a multitude of entities automatically by their common name, class, or resource:

  • Ctrl+E: This is the keyboard shortcut for selecting 'Clones by name' in the 'Select' tab of the Command bar group.
  • Ctrl+⇧ Shift+E: This is the keyboard shortcut for selecting 'Clones by class' in the 'Select' tab of the Command bar group.
  • ⇧ Shift+Alt+E: This is the keyboard shortcut for selecting 'Clones by resource' in the 'Select' tab of the Command bar group.

If you want to deselect a single item hold ⇧ Shift and click LMB.png on it. You can deselect all entities with ~ (QWERTZ: ^).


Whenever you want to check what you've build in the editor you can do so by returning to the world editor and pressing T. This will start a 'Simulation' and transport you directly into your map to test puzzle elements, the general look of the map, etc. The player model will be spawned at world spawn, i.e. coordinates (0, 0, 0). If you want the player model to spawn at the current position in the viewport, press ⇧ Shift+T. When in simulation, pressing Esc will return you to the editor.

Warning 16x16.png Warning: Before starting a simulation make sure that you are in the world editor. Pressing ⇧ Shift+T in other editors, particularly in the mesh editor, has a different function! If you inadvertently tried to start a simulation in another editor make sure to undo any action through the Edit menu or by pressing Ctrl+Z (QWERTZ: Ctrl+Y).

Please note that testing at this stage of the map is senseless because there's neither floor to walk on, nor anything else to look at yet.

Ok, that should be enough general stuff to understand the steps on the following pages.

Nav Green.png Nav Blue.png Nav Blue.png Nav Blue.png Nav Blue.png Nav Blue.png Nav Blue.png Nav Blue.png Nav Blue.png